You can now download the Cloud Computing Guide for Media People
Comcast is probably starting to think that I’ve gone over to the dark side and become a spammer. I’ve been pushing through lots of copies (at 9mb a crack) of the full e-book to about 300+ media and marketing leaders on the hit list. These are people with whom I’ve had direct contact from my days at Economist Intelligence Unit, eMarketer, and the Monaco Media Forum. So far so good…crisp feedback and interest in pursuing projects. I’ve also opened things up more. My friend Monty Metzger in Germany has a download link to the paper on his blog where you can pull the whole thing.
One of the potential projects to come out of this paper will be a scenario planning event during this summer on Whidbey Island. No keynotes, no panels, no presos, just 50-70 people from across technology, media and marketing who collectively influence > $1 billion in decisions. We’re going to take over a town for 2 days to roll up the sleeves and start populating the first cross industry database of future expectations about cloud computing and media/marketing 2020. I’m still debating the level of Mad Max vibe that needs to be baked into the event….any volunteers to be the Toecutter?
MD Cloud Guide for Media People is fully baked!!!
I know you’ve read ad nauseum about the upcoming Guide to Cloud Computing for Media People. Well, scratch the “upcoming” part. It’s done and dusted. Time to let loose an excerpt of the demon child that’s ruled my free time (what little there is) since November.
Media Dojo Cloud Computing Guide Excerpt
This excerpt is about 1/4 of a 60+ page whitepaper. The Preface, Foreward and Table of Contents should give you a decent map of the work.
I’m releasing this under Creative Commons to spark a conversation in the technology, media and marketing industries about cloud computing—the good, the bad and the ugly. That said, I’m not just throwing this thing out in the wild. If you’re interested in the full version, you need to send me an email to get a conversation started.
john.gauntt <AT> media-dojo.com
My goal with this work is to launch a new think tank focusing on the intersection of media, technology and marketing. I need all the help I can get.
MD speaks with YuMe
It can’t be a bad day when you close a $25 million round.
YuMe, a video advertising technology player, announced a third round of funding today. Led by Menlo Ventures and featuring its original clutch of investors (Khosla Ventures, Accel, BV Capital, DAG Ventures), a round this size in a difficult economy is solid validation that online video advertising has gone mainstream.
I caught up with Jayant Kadambi, co-founder and President of YuMe, just before they made their announcement. For a quick overview of the company, check out the Media Dojo Tear Sheet–YuMe.
Media Dojo: YuMe has been in the online video space since 2004, which makes you almost a senior citizen. How have the conversations you’ve had with publishers and advertisers about online video monetization evolved over time?
Jayant Kadambi: We started in late 2004, pre-YouTube. In one of our early pitches we characterized ourselves as a company at the intersection of Silicon Valley, Madison Avenue and Bollywood. In 2005 and 2006 we built a video ad platform in order to handle the monetization of video as it spread across web sites and live streaming, HD downloads, smartphones and iPhones, apps, IPTV, Roku boxes, and so forth. Basically, you needed a SaaS type platform to manage all of that complexity from the monetization perspective. So we spent two years working on the ad platform. And then we got a little lucky because YouTube just took off near the end of 2005. All of a sudden people were writing about how video was cool and people were migrating from old to new media. At the same time in 2005/2006, almost none of the big TV advertisers seemed interested in moving beyond getting their feet wet with online video. By 2007/2008, there were people running experiments and there were a lot of questions you might recall about whether pre-rolls were the right ad format, whether they were a nuisance or a necessity. People didn’t know what ad formats to use and what would be the best. There were no standards and so forth. In 2009, we saw people dive in with both feet. From last year, we got scale on both the publisher and the advertiser side. If you look at our video ad metrics reports over the past few months, it’s all TV advertisers buying audiences and trying to reach them efficiently at scale online.
MD: What surprised you along the way?
JK: The cool thing about the stretch from 2004-2009 is that when you look back in time at advertising spending from big advertisers since the 60s, it pretty much matches the advertising spending online that we have on page two of our latest report. The top spending categories remain auto, CPG, entertainment—-more or less the same ad guys are diving into the new medium as they were when soap operas first showed up.
MD: What about this year? Do you see a shift in video publisher and advertiser attitudes?
JK: The emphasis in 2010 is revolving around conversion. We’re seeing that the big brands advertising on TV are looking to advertise the same way online. They’re trying to reach their audiences on safe, well lit, premium content. Instead display and search people looking for clicks/ROI and performance based stuff, the brand guys are looking for contextual relevancy. In online video, they’re looking to reach 18-43 year males who watch a set of dramas to where you know the user behavior because you observed them watch bunch of videos. So the conversation we’re having with the media sales guys are what audience do you want to reach? It’s no longer an issue of explaining online video or why it’s cool. And the conversations we have on the publisher side is that publishers want to take their video, convert it into different formats and get it everywhere. They want to increase their user base. And when they increase that footprint, they want to know if they can monetize it on the iPhone, Android or a Roku Box. Brands and publishers have no problem going transmedia when they believe that the aggregation of content is safe.
MD: So, an alternate definition of “premium content” is that it’s immunized against porn, spam, racist or similar stuff. A publisher’s video site has a shot record to show brands so to speak…
JK: Exactly. That’s why Hulu does well. Everyone knows that Hulu has three types of content. ABC, NBC, and Fox. They know there’s no porn mixed in. Historically, ad networks for brands have had an oily reputation. We have been very careful to cultivate an image of being a short form version of Hulu. We’ve aggregated a set of premium content. It’s safe. And you don’t care as an advertiser where you are included because you know it won’t embarrass you. There’s a cogent argument to say that the recession has accelerated a flight of brand money from print, TV, and display to online video. It’s not a bad place to be when the tide is rising.
MD: Let’s talk new online video ad formats. Until recently, choosing among pre-rolls, post-rolls and overlays was about as appetizing as choosing from the chicken, the fish or the veggie on a cross-country flight. How are you adding more interactivity and performance to video ads?
JK: Last month, we launched something called Triple Play. Basically, it’s about adding different calls-to-action after the pre-roll runs. For example, the viewer can be presented with the opportunity to watch additional videos, learn more about a product, sign–up for promotional offers, or even visit a brand’s Facebook fan page. We are pitching Triple Play to ad agencies wanting to do certain things in video ad units that will show to their clients that there is activity and engagement by the user. If you follow the news, you hear the line “we only want to pay when there’s engagement” or we want to know how much the customer is engaged etc. The cool thing is that there’s a mouse, there’s video and you can have the user do things if it makes sense. You can poll them. Give them free stickers, win a prize or a lot of stuff based on the technical nature of video sitting in that player. Triple play gives the agency the ability to dive into it afterward. It’s good for the studios in that after you’ve seen a 15 sec trailer, you can click on a 2min version and go watch it. We’re using Triple Play and a clutch of over 20 video ad formats to put the advertisement in a video player in front of the customer after they’ve clicked on it and indicated, “yes I want to watch the video”. This is in contrast to putting that video ad in a banner below the fold on autoplay that you often see in a lot of display media.
MD: What’s your business model?
JK: We make money two ways. We take ad $ from the agencies and the brands. It’s a standard ad network model in that sense. We take a percent and spread the rest across our publishers according to the goals of the campaign. For the hosted app software, the model is license based. The video ad management and serving platform is called ACE . The video ad management is licensed according to a cost per impression basis or we barter it for inventory. We have a flexible model to where the publisher or agency picks what they want. If they want to pay us $10K per month for unlimited serving, they’re welcome to do that. Once people get really big, they like that kind of deal.
MD: Last question, what’s your crystal ball for the online video ad business in 2010?
JK: There’s no silver bullet video format out there if that’s what you mean. We regularly put out video ad metrics reports to show both publishers and brands what’s working and what doesn’t work. Our general attitude toward both sides regarding ad formats is they will know best what will work for a campaign and what their customers needs are. Run whatever you want and let’s go see what works. And what works may be different from client to client. Kids respond differently to different ad units than adults. The cool thing about online video is that we can give finely granulated targeting to the customer that then documents the performance of an ad unit. Over time we may figure out that power rolls may work better for people who watch sports while Triple Play works better for entertainment trailers. We won’t make sweeping statements because we think this stuff is complicated. The reason media is fragmenting isn’t 100% because of new devices. It’s fragmenting because people will make different choices under different circumstances.
In Munich at DLD
I arrived in Munich last night after an exhausting/exhilarating week in London. Two presentations about media futures to Associated Northcliffe Digital and A&N Media put me through the paces. Associated NorthCliffe Digital connects with 40% of the UK population through a portfolio of 240+ premium websites whilst A&N Media reaches 60% of the population across print, online, TV and mobile. Hands down, there is no better training than to present your ideas in front of a small audience (25 for one meeting and 7 at another) with serious responsibility over outcomes. Both audiences were tough but fair in their questions and comments. I can’t go into data/specifics of the presos because of confidentiality agreements but the remit was to explore a media world in which demand chains ruled supply chains and in which media had become a platform game rather than a publish and distribute game. I hope to drill further into those twin memes with some other clients on the idea of coming out with public research and data later this year.
In the meantime, it’s Welkommen Deutschland! First time I’ve been to Germany. My hosts are Hubert Burda Media, which is one of Germany’s largest diversified media groups. I’m attending their invite-only Digital, Life and Design (DLD) get-together. It’s the first time I’ve attended. Expect some posts in the coming days…
Apps Speak Louder than Pages: MD talks with Goldspot Media
Mobile app stores are in the midst of an algae bloom. Gartner is throwing out (throwing up?) numbers suggesting 4.5 billion downloads in 2010, $6.2 billion in global revenue, and 82% of all apps being free to the consumer. A multi-billion $ paid market off 18% of the available inventory would get most anyone hot under the collar.

That said, the new opportunities have created nearly as many headaches. Remember the giant pain in the ass just to format mobile content for multiple devices? Well, you can blow that figure up by several orders of magnitude once you kick in all the new engagement models with various calls-to-action. Then, think about the various app store policies for uploading, approval and distribution. Make no mistake. This is a much better world than the days when deck placement made or broke companies. At the same time, we’re playing for real money now.
We spoke with Goldspot Media, one of the newer players out there trying to bring some order to the app store chaos on behalf of creatives in publishing and marketing shops. Goldspot offers a web-based drag and drop studio called miApp that enables that fabled write once/distribute everywhere on any device for any app store. For the one-pager on Goldspot’s corporate vital stats, check out the MD Tear Sheet_Goldspot Media.
I caught up with Srini Dharmaji, Goldspot’s founder and CEO, just before taking off for Europe to talk about how this model plays out in the realm of mobile video advertising.
Media Dojo: What’s the end-game for Goldspot Media?
Srini Dharmaji: What we are trying to take to market is a video ad network for mobile applications, focusing strictly on mobile apps across the board for smartphone platforms. Our main objective is to enable mobile applications to do more than just work on display oriented mobile content pages. We are launching an ad network that is focused on delivering in-app mobile video advertisements.
MD: How does this work in practice?
SD: The idea is that so far video adverts were being rendered only as video content. The ad is spliced into the content stream in whatever sequence the publisher and marketer agree. This is part of the paradigm of manipulating pages of content but it does very little to add to the experience of a mobile video application. We’ve come up with some mobile app native formats, such as that the video ad will play while the application is starting up. So while the page is loading the video ad is overlaid on top. The app publisher might also split some of the screen real estate in which part of it is used to render the ad while the video application is displaying the content or asking the user to take some kind of action. The key thing here is how well and fast you render the mobile video ad.
MD: Staying on the business side before we dive under the hood, how are you taking this to market?
SD: Publishers, brands and agency creatives join the video advertising network and part of that includes access to the drag and drop design studio called miApp. We give them a set of APIs that unlocks the interactive assets they want to add to their original video content. The content originators then use the studio to add pre/post/mid rolls, in-stream ads, shrink & surround ads, overlays, animated Gifs, ad bugs and so forth to their source content. The two points to remember is that A.) control over everything from concept to deployment can stay with the creative person and B.) once they’ve decided on what they want, they can one-click deploy to any smartphone device across all app stores.
MD: Fair enough, now let’s talk performance. How do you make your video ads work better than what’s on offer from the usual suspects like an Admob or Millenial Media?
SD: The difference is that the big ad networks stream the video ads from the network. We place the ads on the device using what we call opportunistic downloads. So when the device is connected to Wi-Fi for example, we download all the campaigns that are running for the month. So that ads are sitting on the device ready to go. If you look at the latency improvement by using this method and our APIs, by the time an Admob video ad is rendered by Tap Tap or some other mobile video game, you need to wait between 10-15 sec depending on the bandwidth. In the time it takes for Admob to pull the stream from the cloud, Goldspot will have already played the ad.
If you look at it from a marketing standpoint, the big networks are taking a high quality video ad from a brand and re-encoding it to play for different bit rates depending on whether the device is tuned for an EDGE, 3G or Wi-Fi network. I’m not sure if I’m a brand and I’ve just spent many tens of thousands on creating that high quality video ad that I want a technology limitation to butcher the quality of my ad. That is something we believe is a big negative as far as rendering ads as it’s done today.
MD: For the moment, let’s take the secular growth of mobile media and advertising as given, where will the new markets and new devices arise?
SD: Rather than talk about specific devices, let’s look at the more broad use case in which you have networked devices which aren’t mobile phones. If you think about something like iPod Touch, which has sold many more units than iPhone, it’s not always in contact with a Wi-Fi network. Chances are the demographic playing the game might be a good candidate for an advertiser but s/he’s not connected to the network. What do you do? Because we’re able to render and download adverts to pre-cache them on the device while connected to Wi-Fi, we can then show the adverts when the user is offline. There are already some standards brewing for offline decoding on the advertising content for networked devices that deal with sporadic connectivity. We think that’s a major growth area.
MD: Certainly a lot of moving parts. Last question then. How do you define success?
SD: All the publishers care about is show me the money. All the brands care about is show me the engagement. You’re dealing with two different animals here. The way I define success is make the whole ecosystem happy and sustainable.
In Europe the next two weeks
I’m in London and Munich over the next couple of weeks. London is a special pleasure as my wife and I lived here for four years during the early 90s. Our daughter was born in St. Marys hospital in Paddington.
Things are very busy now…aside from the Mobile Augmented Reality work done for GigaOm Pro, this coming Monday (18 Jan), I’m scheduled for 90min in front of the 25 or so managing directors of Associated Northcliffe Digital to talk about secular shifts in consumer media markets caused by convergence. AND is the largest premium website publisher in the UK, with about 1/3 of the adult population checking in as uniques each month. It’s been a hell of a task to work on a preso up to that level. I appreciate the confidence of Richard Titus and Dan Taylor to let a humble researcher comme moi arrive at the start of a 2 day executive away meeting to stir up the pot. After the presentation, I’ll re-work some of the material for posting here.
I’m also finishing off the Media Dojo Cloud Computing for Media opus during this week in London. It will weigh in about 65-70 pages and will include four scenarios about the media world in 2020 plus a technical overview of cloud computing specifically targeted to media and marketing professionals. I’m working with Laura Urban Perry, a Seattle-based designer to insure that the visual layout is congruent with what I hope to say. That damn Avatar movie has raised the bar for all of us.
Of course, no trip to London would be complete without dropping in on my old martial art training buddies. So if I get a fetching shiner above or below an eye, I’ll be sure to post a picture.
Following London will be Deutschland…my first time. I’m going to Munich to attend the DLD Conference. The speaker line up is world class and it’s got a similar vibe as the Monaco Media Forum in being invitation-only, small crowd, low key and high powered—just the way I like it.
Expect some posts and interviews over the coming days as these events fall into line…for right now, however, I’m going to crack a beer and watch Hulu…9+ hours in British Airways can do that to a person.
Mobile Augmented Reality Published Today
Hope everyone had a good new year….back online with mobile and cloud computing posts.
I’m kicking off the new year with the mobile AR report for GigaOm Pro. This was a bear because the sector remains very raw, with the first consumer applications having launched only in the past year—barely. Right now, the action in the sector revolves around getting better location accuracy as well as improving the performance of mobile AR browsers for iPhone, Android and certain flavors of Symbian and WinMo. Make no mistake, mobile AR is another battle between Apple and Google for real estate. In the case of mobile AR, the ultimate real estate play is in the location data and metadata that can be annotated with media, advertisements, maps and host of other digital bling.
My personal opinion on mobile AR? Very experimental and raw so make sure that whatever media or marketing budget you put into it is clearly marked EXPERIMENTAL. That said, if mobile AR pops as a consumer app, it will have a huge effect on mobile search because it obviates a lot of need for keywords and other parts of the fixed web we’re trying to shoehorn into mobile. Small wonder then that the Android universe and Google are looking very close at mobile AR. We’ll know a lot more by summer. In the meantime, I want to thank the mobile AR interviews for this piece including Layar, Metaio, Mobilizy and Zehnder. Keep an eye on these guys.
The report is over at GigaOm Pro.
Here’s the official summary:
Mobile augmented reality (AR) brings computer-generated multimedia into an end-user’s literal field of vision. It merges real-time digital information with the user’s perceptions of his or her immediate physical surroundings. The mobile AR user simultaneously experiences physical reality and digital media consumption. This report looks at the growing mobile AR ecosystem, from the technologies and trends supporting its development to the applications, players, and business models driving innovation. The report includes a forecast for the number of mobile AR–capable devices, summarizes existing revenue forecasts for the nascent market, and leverages three in-depth case studies to demonstrate the intersections between markets, technologies, and companies in emerging applications.
Media invites for Christmas! Thanks Santa!
Been a busy Monday. The first clutch of media invites has arrived in time for Christmas.
First up is DLD (Digital, Life and Design). This is the big gig thrown by Burda Media in Munich about 2 days before the World Economic Forum kicks off in Davos in late Jan 2010. Burda is Germany’s largest diversified media company. DLD hosts about 700 or so invite-only attendees from around the world at the intersection of creative, technology and media. I knew some of the DLD crew from adventures at the Monaco Media Forum. They haven’t yet put out the full program but thus far the line up includes Marissa Mayer from Google, Nokia’s Tero Ojanpera, Jason Kilar from Hulu, and Own Van Natta from MySpace. Not sure if I’ll be involved yet. But it was a nice early present to get an invitation.
Then about two hours later the invite rolled in from the Abu Dhabi Media Summit. This one takes place March 9-11 at the Yas Hotel in Abu Dhabi. This is a pretty tight event for about 400 people focusing on emerging media markets in Middle East, South Asia, India and China. I’ll probably have a hand in doing some editorial programming for the mobile sections. The co-chairs for this first event are truly world-class: Rupert Murdoch from News Corp., Tim Armstrong from AOL, Kai Fu-Lee (formerly Google’s top China person) from Innovation Works, Sunil Bharti Mittal from India’s Bharti conglomerate, and several others. Given the stakes involved with emerging market media, the networking is likely to be outstanding. Besides, the Yas Hotel has both a marina and a Formula 1 track. Given the likely jet-lag I’ll have, I hope the windows sound proof the vroom.
As exciting as these events are, they also remind me that in recession wracked America, some of the most important media and digital media deals are happening outside our shores. In one sense, it’s a natural evolution. But I’m racking up horrible travel miles because the only real business is overseas right now.
MD speaks with Origin Digital
This year’s U.S. Open Tennis men’s final saw Juan Martin del Potro stun number 1 ranked Roger Federer in a four hour, five set drama. Potro’s first victory in a major tournament denied Federer a sixth consecutive U.S. Open title and provided tennis fans one of the most riveting finishes in recent memory. Aside from the buzz courtside and on television, the 2009 U.S. Open also broke new ground for live video streaming. Here are a few stats from the 2009 tournament which went from August 31 until September 13:
Live Match Streaming on USOpen.org:
- There were nearly 14 million (13,891,115) activated streams on USOpen.org.
- More than 2.5 million hours of live streaming were viewed (2,531,236 hours).
- 157 matches were streamed live.
- The interactive media console to access live streaming was launched 3.8 million times over the course of the tournament.
- The average length of stay on the media console was two hours and forty-five minutes.
While the 300 hours total video content of the 2009 U.S. Open tournament doesn’t match the 2200 hours of online video content connected with the 2008 Beijing Games, the U.S. Open tournament is among the single sport leaders in online video streaming. Behind the scenes, there was a clutch of online video companies that brought everything together. I spoke recently with Darcy Lorincz, CEO of Origin Digital about the U.S. Open as well as how they’re using Microsoft Azure to support their video encoding/transcoding efforts. For more info on Origin Digital, check out the Media Dojo Tear Sheet.
Media Dojo: First, let’s start off with the DNA of the company
Darcy Lorincz: We’ve been in the business of media processing for over a decade. The original company was started in 97 and called Live On Line. We spun out Origin Digital in October 2006 and were acquired by Accenture in May 2008. Where we concentrate is in encoding and transcoding, heavy lifting of video, audio and image assets. We started out like most video companies by racking and stacking boxes against customer workflows. Historically in the encoding and transcoding business, you put a box against a job and when the job is over you wonder where it’s going to be used next.
MD: Is that how you got into cloud computing?
DL: Well, it was a little more complicated. The whole game here is efficiency—in the hardware, in the workflow, in the delivery, in the people. At the first level of efficiency, you’re mainly talking about automating how you ingest video content and assign resources against it. So we built an automation layer that helped us get away from a lot of the bespoke operating systems for all the devices we needed to support. After you automate how you take in video content as a file or as physical media, the next level up is virtualizing the resources. This gave us the ability to load more customer jobs onto the same machines to boost utilization from the typical 10-20% level all the way to nearly 60% before we brought in more resources. Cloud computing is the third layer up in which we’re now bringing elastic resources into our data centers. When the automation layer detects that we’re running close to our internal capacity, it starts pulling compute resources directly from Azure depending on the specs of a given customer job. It might be that if a customer service level agreement (SLA) states that we’ve got to encode a job for X number of formats within a hour, we might spin up 200-300 Azure instances to crunch it in parallel. If the SLA says we’ve got 10 hours to do the same job, we’ll spin up 20-30 to run longer. But the beauty of cloud computing in general is that ability to dimension resources against a business relationship more than a technology constraint.
MD: What about the U.S. Open tournament?
DL: Two years ago, most broadcasters only cared about linear programming of video to your television. They still care about that but now want to guarantee what happens on your second and third screens because there are viable options for them to monetize their media in all of those mediums now. It’s real dollars now not funny money. So they need to figure how to scale that, how to maintain quality. Live events like the U.S. Open are a massive issue because you have these huge spikes in interest and activity. With typical professional sporting events, you might get 1-2m online and mobile viewers showing up. We had 13 million digital viewers over the course of two weeks with this tournament.
MD: You mentioned mobile video a couple of times. How big is that getting? Where do you see it going?
DL: 2009 has definitely been a huge growth year for mobile video. I don’t have exact stats but it’s been at least 10 fold growth from 2008 for sure. From a pure bit traffic POV, mobile growth doesn’t compare to online video. But it’s arguably more significant because mobile video is growing so fast from a base where we never saw that kind of consumption before. Mobile growth isn’t simply smarter devices. It’s also smarter consumers. Additionally, content owners are a lot more savvy about the mobile medium perhaps because of some lessons learned in online video beforehand. So they’re presenting you with content that’s optimized for mobile as opposed to content that’s been shrinkwrapped for mobile. It’s becoming a one click experience rather than the consumer needing to hack through various carrier decks to find something.
MD: Last question. Where is the opportunity going forward in online video in terms of new customers and new money?
DL: It’s true that we started mainly in the media & entertainment vertical. However, M&E isn’t where the majority of opportunity is today. The real opportunity is in enterprises using video as a storytelling medium for their internal and external corporate communications. Our customer base are the Fortune 500 companies. Video evolution is a big issue in that market. How does the marketing department, HR and other corporate arms use the new medium to create a more interactive experience for their constituents whether they are employees, partners in the value chain or even consumers? While enterprise customers need to be sophisticated in creating and positioning their messages, they shouldn’t need to worry about distribution. So we see our position and advantage with cloud computing as being able to put resources against that massive need. Enterprise clients can dump their video into our automation system and it just gets published and distributed where it needs to go in all the formats and bit rates that the people on the other end need to have. In that sense, we’re like a head end for enterprise video.
Busy busy bee been me
It’s been crazy the last few months of 2009 in terms of travel and projects.
Monaco Media Forum was a huge success, yet one that sucked up massive amounts of bandwidth before and during the event. Superb speakers and networking. I don’t know if I’m cut out to be an editorial programmer in the long run but having the experience of doing it at this level of intensity was great. Hopefully, I’ll be able to announce participation to help program a major event on emerging media economies over the next few weeks. Stay tuned.
After Europe, I took a DEEP dive into mobile augmented reality for GigaOm Pro. That one should publish later this month or after the beginning of the year. I’m going to start 2010 with a series of posts about mobile AR here at Media Dojo and on Mediabizbloggers, which is part of Jack Myers site. I’ve already done my first post there. Also during November/December, I pitched and scored a presentation gig in the olde country for one of the UK’s largest digital publishers. It’s a small heavy hitting audience of 25 managing directors with serious budgets and a bad case of WTF is going to happen in media and marketing during 2010. We’ve got 90min together so it’s not a quick and dirty PPT but real deal analysis of media’s flip to a mass customized business and what that means.
Of course, there’s the ever pressing Media Dojo Guide to Cloud Computing for Media and Marketing, which will publish near the end of January 2010 or early February.
And then, to top it off, I’ve entered the Pacific NorthWest Indoor Rowing championships for January 30, which means about 40,000+ meters on the indoor rower each week.
In order to balance out all that industriousness, I’ve penciled in a proper 2 day drunk during February to coincide with the Superbowl.




